15 Dec 2023
i write an essay about factorio lol
having a blog is also kinda strange now. like anyone could read this. it's the World Wide web and it's not called that for no reason!
so yeah--and I probably should have mentioned this in the first post I made, but I'm extremely new to this and really don't know what I'm doing, so bear with me while I try and get the hang of it, and I hopefully will lol.
I don't really know what to talk about, so I'll talk about video games, because that's what's generally on my mind (other than other weird nerdy stuff) (and by nerdy I mean like english math and stuff. I'm just weird lol) (I'd probably be less weird if I was nerdy in the sense that I just really like media and stuff lol).
I've been playing factorio recently, and it's probably one of the best games that I have ever played! the gameplay loop is just so unique compared to pretty much any game that I've ever played, in that it's not particularly rigid, but still really solid, if that makes any sense at all. basically what I mean by this is that while a game would normally have something like, grind monsters to get money, use money to buy better gear, use better gear to grind more monsters, and repeat, factorio kind of differs in my eyes.
so, essentially, there's two main driving forces in factorio: the first being research, which is just the games progression system. you have to research new technology in order to craft them, and since the "ultimate" goal of the game is to get off the planet by launching a rocket, you have to go through almost the entire research tree before you can officially beat the game. in order to do this research, though, you have to use what are called research packs, which are made from other various resources and items, typically ones unlocked in the previous pack's tech. in the early game, you can typically get by with just crafting the packs yourself, it quickly gets out of hand, and so you automate the process, constructing factories intricately laid out in such a way that everything is automated (more on this later). The result of all this industry, though, as with the real world, is pollution. the processes of mining resources and constantly generating electricity isn't exactly the most environmently friendly, after all. of course, this wouldn't be a problem if you were the only one there, but, of course, this brings in the second (and arguably most influencal) driving force, being the natives.
They're actually called "biters" (but natives is more fun and ominous imo) and these guys are basically little bug things that live on the planet and were there long before when we (the player character and a human) crash landed on the planet. They just so happen to really not like pollution, in that they will try and kill you if they start smelling it. so either killing all the local biters or defending yourself from attacks end up being a biiig priority, lest your entire base get overrun.
what this leads to is you trying to expand your base, designing automation, dealing with biters, making defenses, and probably more that I'm forgetting right now. Kind of the motto of the game is, fittingly, "The factory must grow," and that's exactly what you do. everything you do is in pursuit of this goal, and the multitudes of ways that it can branch out is kind of beautiful. For example: say, I want to grow my base, issue is, there's a lot of biters around. I could take them out, but that wouldn't really be worth the effort, so instead I opt to build some sturdy defenses, of which flame thrower turrets, which use oil, are excellent at. issue is, these flame thrower turrets need engines, and I need a ton of them. so i decide to expand my engine production. I do so, but find that it's not running at full tilt because it's sucking up too much of my iron supply. to fix this, I expand my smelter stack so I have a higher throughput of iron ore to iron bars. issue is is that, while slightly better, the issue still isn't completely solved because now it's using my entire iron ore supply. to expand this, I need to add more miners at a iron ore patch, but my current patch is almost completely full, and so I need to find another patch if i want more miners, so I have to venture out and protect a new area. After dealing with some biters, I clear out a near iron ore patch, which i then fill with miners and belts, but now I have the issue of transporting it back to my base. While is could just use a reeeeaaly long belt, I don't exactly want to do that, so instead I use trains (I love trains <3) which means that now I have to research trains, possibly automating rail production until I can build a rail. I build a station, and start building my rail, and, whoops, there's a massive lake in the way! this is an issue because I'd like for the train route to be as short as possible, and while I could just go around and it probably wouldn't affect much, I'm extra, so i automate landfill production and build what's essentially a bridge (but really a dam) that my train goes over. I build a new station at my base, automate the train scheduling, and boom! likely several hours later, new iron ore supply to my base! now I connect it up to my furnace stack, and now we have a surplus of iron ore, which is then converted into a surplus of iron bars being used by a bunch of various things, but most importantly the engine supply, so now i have a surplus of engines being fed in the flame thrower turret crafters and so now we have plenty of turrets to defend our walls! now i can get to building my defense systems!
This is basically the entire game, and while it probably sounds tedious and annoying, it is anything but! How the game kind of meanders and backtracks on occasions and doing one things leads to so many more is probably what i'd call the games biggest strength, and it's steam reviews are no lie. and when you're building everything yourself, the feeling of accomplishment when you finish something and get to watch it function smoothly is just amazing. It's a game that if you're not careful, you might find yourself playing for countless hours and not even notice. I've done it many times. It's gameplay loop of growing the factory, and growing the factory having sooo many other things relying upon it (because you're the entire chain, from source to end product) creates this just amazing loop of.. well.. growing the factor, and it's amazing!
Factorio is just amazing and it's probably one of the best games that I have ever played.
uhm... yeah... I think this block of text kind of demonstrates my opinion on this game sufficientlly. I'm looking at this in my text editor, and something tells me that I wasn't exactly supposed to write an entire essay professing my love for factorio... Oh well! good thing I'm not the one who has to read it!
but yeah, tldr, if you want one, is that factorio is an amazing game with a very unique gameplay loop and I love it. do play. I recommend.
maybe in the future I'll not write an essay for my blog post bc I don't know how sustainable this is... (i don't consume enough media for this!). anyways, that's all for now! <3
- evie